Mishra's Manufactory (Magic Minigame) [Modern Horizons 2 Minigame]

Mishra's Manufactory (Magic Minigame) [Modern Horizons 2 Minigame]

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Set: Modern Horizons 2 Minigame
Type: Card // Card — Magic Minigame
Rarity: Common
2-4 players | 2-4 packs | 10 min

OBJECTIVE:

Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.

GET READY:

Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.

LET'S PLAY:

On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.

Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.

TO WIN:

The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.

Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.

The player with the most points wins!

Returns

We do not offer refunds for change-of-mind purchases. In some circumstances we may offer an exchange, this must be organised through contacting the staff. Additional shipping costs may apply.

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Refunds
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If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days. Refunds are only applicable for items that are faulty.

NO cards are guaranteed in any product unless otherwise specified. We will not accept returns on the grounds of not getting the cards you wanted.

Shipping
Return shipping must be arranged by speaking with a staff member by contacting us on info@cardmerchantblenheim.co.nz

You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.